A heightmap as used here refers to a graduated colored bitmap that represents terrain height. This sort of file is usable in creating land masses in some 3D graphics programs. In this example, I will be creating a random island like landmass. I will be using Gimp version 2.10 to create the actual image, then importing it into a POV-Ray version 3.7 scene script. (more…)
In this post I will walk through one of my basic POV-Ray startup files. I find that having a few predefined starter scene files can really help me get a leg up on a rendering project.
I am assuming you did not land on this page by accident, so I will not be going into an overly detailed explanation about what POV-Ray is and what it does. I am also assuming that you have probably had some experience with POV-Ray through other tutorials, and sometimes find yourself struggling with writing a scene file. (more…)